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Inventory System v1.16 available

October 10, 2024

A new version of the Inventory System is available. This version requires Godot Engine 4.3 and includes many refinements.

New Drag and Drop system

The Drag-and-Drop component has received a major overhaul. The previous system was quite complex and the separation of the classes that implemented the click-and-drag and click-and-release approaches had so much overlap that it made more sense to offer the two drag-and-drop modes through simpler, more streamlined configuration.

Inventory Popovers

The inventory system now also has a new popover feature. While hovering over an inventory item, a popover will show details about the item, much like a fancy tooltip. The presentation and behavior are customizable, and popover configuration is also included in the Inventory System Tour.

RPCs with Typed Arrays

Godot 4.3 now supports RPCs with typed arrays, which previously required a workaround:

Theoretically, that section in the guide can now be simplified. However, instead of removing that knowledge, I’ve updated the section to explain why the workaround existed and is no longer needed. I believe there’s more value in understanding what changed, than not mentioning it at all.

Changelog

Features:

  • Replaced Drag-and-Drop strategies with the more refined Dragon Drop implementation
  • New Inventory Popovers that show details when hovering over items
  • New Inventory Item Filter
  • Inventory Item Weights
  • Replaced TileMap with TileMapLayer

Bug fixes:

  • Add game_ui node group to SDIGameUI in the inventory tour
  • Audio handling correction related to the Godot 4.3 audio changes
  • Drag-and-Drop modifier keys use CMD on Mac instead of CTRL
  • Drag-and-Drop now uses groups to determine draggable item controls
  • GGItemType.image data type changed to Texture2D instead of Resource
  • Inventory UI search box text alignment correction
  • Corrections to Multiplayer Demo transfer dialog context handling
  • Prevent UIContainer from setting input as handled
  • GGResizableControl sets input as handled to prevent UI interactions from leaking into character controller

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
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