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Inventory System v1.15 available

July 30, 2024

This inventory system release refines a lot of architecture guide sections based on customer feedback and adds over 100 additional pages to the PDF guide.

Features:

  • More detailed architecture guide sections for character interaction, permissions, and game UI integration
  • Split interaction demos to showcase interaction components and strategies incrementally
  • Inventory now supports an allow_slot_focus setting to disable slot focus entirely.

Bug fixes:

  • Correction to Game UI demo CanvasLayer configuration
  • Remove “game_ui” group from SDIGameUI scene and set default per demo instead
  • Restore crafting demo focus switching configuration

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

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