Added inventory saving and loading to the main tour
Bug fixes:
The drag-and-drop state is shared via static property
Inventory controller filtering no longer accesses item index out-of-bounds
Inventory serialization strategy order of operations for slightly improved performance
Prevent the GGInventoryController from using empty slots
Miscellaneous static typing corrections
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Here’s a tutorial on how to create breakable objects in Blender and Godot. It covers the steps needed to design and implement breakable objects, including scripting and using physics properties to make objects break apart into smaller pieces upon collision or other interactions.
A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting. Structure Placement Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an …
Inventory System v1.7 available
A couple of corrections and a new feature:
Bug fixes:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Related Posts
Inventory System v1.1 available
Hot on the heels of 1.0, version 1.1 allows for gaps in the inventory. This release also correctly bakes the release version into the PDF Guide.
Making breakable objects in Godot
Here’s a tutorial on how to create breakable objects in Blender and Godot. It covers the steps needed to design and implement breakable objects, including scripting and using physics properties to make objects break apart into smaller pieces upon collision or other interactions.
Inventory System v1.18 available
A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting. Structure Placement Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an …
Fire, Rain, and Black Hole particle effects
This video is from December last year and uses Godot 4.0-beta7, but I thought it was interesting, because… particle effects!