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Inventory System v1.7 available

February 11, 2024

A couple of corrections and a new feature:

  • Added inventory saving and loading to the main tour

Bug fixes:

  • The drag-and-drop state is shared via static property
  • Inventory controller filtering no longer accesses item index out-of-bounds
  • Inventory serialization strategy order of operations for slightly improved performance
  • Prevent the GGInventoryController from using empty slots
  • Miscellaneous static typing corrections

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
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