This release contains the new Godot editor integrations. It offers an Item Library bottom panel that makes it easier to manage your inventory item types, and an inspector plugin that lets you edit items in a
GGItemCollection
. This also reduces the need for manually creating
GGItemData
resources, which simplifies item management at design time significantly.
The new crafting editor can create complex crafting graphs and make it easy to keep track of the entire crafting recipe dependency tree. So far, only automated crafting has been supported. This release adds manual crafting, which also includes multiplayer crafting support.
What was previously known as “Game UI” is currently getting revamped. The new GGUIKit addons provide functionality for MMORPG-style movable and resizable dialogs. Themes have also been split up into a separate addon to help organize things a bit better.
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Godot’s resources are quite powerful. However, modifying a resource class doesn’t automatically update any corresponding .tres files, unless you happen to edit a scene that uses that resource in some way. This doesn’t impact runtime behavior — the game still runs as expected. But it can impact version control and result in a messier diff …
When I think of video games, I generally still think of an application that is downloaded and runs on the client. Technically, that’s still the case with web-based exports from Godot Engine, since the web browser has to download the files before being able to run them. I thought maybe I could just run the …
Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4. The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game: Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter …
Inventory System 2 Alpha 2 available
This release contains the new Godot editor integrations. It offers an Item Library bottom panel that makes it easier to manage your inventory item types, and an inspector plugin that lets you edit items in a
GGItemCollection. This also reduces the need for manually creatingGGItemDataresources, which simplifies item management at design time significantly.The new crafting editor can create complex crafting graphs and make it easy to keep track of the entire crafting recipe dependency tree. So far, only automated crafting has been supported. This release adds manual crafting, which also includes multiplayer crafting support.
What was previously known as “Game UI” is currently getting revamped. The new GGUIKit addons provide functionality for MMORPG-style movable and resizable dialogs. Themes have also been split up into a separate addon to help organize things a bit better.
For additional details, please see the alpha 2 changelog.
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Related Posts
Update all resources after modifying a resource class
Godot’s resources are quite powerful. However, modifying a resource class doesn’t automatically update any corresponding .tres files, unless you happen to edit a scene that uses that resource in some way. This doesn’t impact runtime behavior — the game still runs as expected. But it can impact version control and result in a messier diff …
Quickly deploying Godot games on the web with Netlify
When I think of video games, I generally still think of an application that is downloaded and runs on the client. Technically, that’s still the case with web-based exports from Godot Engine, since the web browser has to download the files before being able to run them. I thought maybe I could just run the …
Inventory System v1.8.1 available
A quick update to yesterday’s release with a few fixes:
Building UIs in Godot 4
Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4. The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game: Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter …