It’s been about a year since Valve announced the Steam Deck. Back then, I pre-ordered it as soon as I could, then things were quiet for a year. A few days ago I received the availability notice:
I completed the purchase, and it arrived a few days later.
Steam Deck Arrival
I unpacked it, plugged in the charger, and turned it on. The initial setup was effectively just entering my credentials and waiting for it to be ready to use. Using a Steam Deck for the first time was quite interesting.
The hardware side already feels a bit familiar with some similarities to the Steam Controller tech. The Steam Deck’s touchpads use a similar haptic feedback system to make them feel like physical omnidirectional flywheels (flyspheres?).
On the software side, the Steam Deck’s UI seems to not borrow as much from Big Picture mode. It is more of a refined, controller-friendly experience similar to what you get on a computer. I generally don’t play anything with a controller, but with a bit of practice, it is very easy to navigate and move around. Kids will pick this up in seconds.
The next step is getting a Godot game running on it.
This release addresses an issue that arose due to Godot 4.4 changes in how JSON is deserialized. Relevant Godot issues: #103374 and #61464. Makes sense why it was changed, but it might impact anyone unaware who’s consuming a JSON-based API, and wondering why responses may not be as expected. In addition, this release now includes character damage and …
Need optimized export templates with PCK encryption support but don’t want to have to set up a build pipeline or download the entire compilation toolchain on your computer? Well, now it is. Fill out the form, checkout, and we’ll email you the download link after the compilation completes. Compilation may take 30 minutes to 3 …
Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …
I use an app called barrier. It allows you to share your mouse and keyboard with multiple devices. I use it, because I tend to have my laptop and Macbook sitting next to my PC, and it makes working across all devices very convenient. It’s a mix of a multi-monitor and multi-computer setup. Concept Your …
My Steam Deck has arrived!
It’s been about a year since Valve announced the Steam Deck. Back then, I pre-ordered it as soon as I could, then things were quiet for a year. A few days ago I received the availability notice:
I completed the purchase, and it arrived a few days later.
Steam Deck Arrival
I unpacked it, plugged in the charger, and turned it on. The initial setup was effectively just entering my credentials and waiting for it to be ready to use. Using a Steam Deck for the first time was quite interesting.
The hardware side already feels a bit familiar with some similarities to the Steam Controller tech. The Steam Deck’s touchpads use a similar haptic feedback system to make them feel like physical omnidirectional flywheels (flyspheres?).
On the software side, the Steam Deck’s UI seems to not borrow as much from Big Picture mode. It is more of a refined, controller-friendly experience similar to what you get on a computer. I generally don’t play anything with a controller, but with a bit of practice, it is very easy to navigate and move around. Kids will pick this up in seconds.
The next step is getting a Godot game running on it.
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This release addresses an issue that arose due to Godot 4.4 changes in how JSON is deserialized. Relevant Godot issues: #103374 and #61464. Makes sense why it was changed, but it might impact anyone unaware who’s consuming a JSON-based API, and wondering why responses may not be as expected. In addition, this release now includes character damage and …
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Need optimized export templates with PCK encryption support but don’t want to have to set up a build pipeline or download the entire compilation toolchain on your computer? Well, now it is. Fill out the form, checkout, and we’ll email you the download link after the compilation completes. Compilation may take 30 minutes to 3 …
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Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …
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I use an app called barrier. It allows you to share your mouse and keyboard with multiple devices. I use it, because I tend to have my laptop and Macbook sitting next to my PC, and it makes working across all devices very convenient. It’s a mix of a multi-monitor and multi-computer setup. Concept Your …