Go, Go, Godot!
  • 0

Introducing GodotBuilder: Custom Export Templates built on demand

April 1, 2023

Need optimized export templates with PCK encryption support but don’t want to have to set up a build pipeline or download the entire compilation toolchain on your computer?

I wish compiling Godot’s export templates was as simple as filling out a form.

– me

Well, now it is.

Fill out the form, checkout, and we’ll email you the download link after the compilation completes. Compilation may take 30 minutes to 3 hours, depending on selection. *offer only valid April 1st.

Posted in DX, Godot, News.
Share
PreviousThe Pause Handler: Working around Godot 4’s particle jitter bug
NextGodot Engine 4.0 released!

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • November 23, 2024

    Inventory System v1.18 available

    A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting. Structure Placement Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an …

  • November 16, 2023

    Creating a UDP peer-to-peer connection

    Creating network connections with Godot is simple — as long as you have the other party’s IP address, and there’s no NAT gateway involved. Unfortunately, that’s exactly the problem in most cases. You don’t know the other party’s IP, and these days, just about everyone is behind a combination wifi router/gateway/firewall with NAT. Conceptually, NAT …

  • December 2, 2024

    Inventory System v1.18.1 available (and v2 progress update)

    I’m wrapping up development on version 1 of the Inventory System, which is currently at v1.18.1. All core functionality is in place, and it provides many quality-of-life features. The guide covers and walks through most of the code base, and the demo projects show off a lot of use cases. This first version has been …

  • March 11, 2025

    Update all resources after modifying a resource class

    Godot’s resources are quite powerful. However, modifying a resource class doesn’t automatically update any corresponding .tres files, unless you happen to edit a scene that uses that resource in some way. This doesn’t impact runtime behavior — the game still runs as expected. But it can impact version control and result in a messier diff …

    © 2026 GoGoGodot.io. All rights reserved.