Go, Go, Godot!
  • 0

Inventory System v1.5 available

February 9, 2024

The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour.

New features:

  • The action strategy now handles use_item action and defaults to use for double-clicks.
  • The interaction demo now includes expirations for the various storage boxes
  • The tour has a notification UI that shows item use and drops
  • In the inventory transfer view, double-click defaults to transfer_item, instead of use_item.
  • Inventory Item quantity prefixed with ‘x’

We’ve also got a handful of bug fixes:

  • When switching the inventory’s item_scene, all previous slots are removed (so different slot scenes don’t end up together)
  • The expiration extension waits for scene owner to be ready before starting to apply expirations
  • The inventory’s drop_item() call no longer attempts to drop empty slots
  • Removed debug output from Inventory UI demo
  • Added default drag-and-drop and filter strategies to Inventory UI
  • Removed extra _refresh_slots() call from inventory controller for minor performance gains

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

assetgdscriptgodottutorial
Posted in Godot.
Share
PreviousInventory System v1.6 available
NextInventory System v1.4.1 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • September 29, 2022

    Audio Manager to handle the loading of sound effects in bulk

    Years ago I purchased a game dev bundle on HumbleBundle. Part of that was a sound library called Pro Sound Collection. It’s pretty comprehensive, whether RPG or FPS, there are sounds for a ton of use cases. I might as well use them for something. Luckily for me, the sound collection is pretty well organized. …

  • August 3, 2022

    Share your Computer’s Mouse and Keyboard with your Steam Deck

    I use an app called barrier. It allows you to share your mouse and keyboard with multiple devices. I use it, because I tend to have my laptop and Macbook sitting next to my PC, and it makes working across all devices very convenient. It’s a mix of a multi-monitor and multi-computer setup. Concept Your …

  • Godot Game Engine Logo
    June 1, 2023

    Godot Engine 4.1.dev4 is available

    Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …

  • Godot Game Engine Logo
    September 14, 2023

    Building UIs in Godot 4

    Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4. The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game: Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter …

    © 2026 GoGoGodot.io. All rights reserved.