Go, Go, Godot!
  • 0

Inventory System v1.11 available

February 25, 2024

The latest inventory system is now available and it focuses on multiplayer permissions. The new Access Manager component validates client requests to ensure players can’t cheat and interact with inventories they’re not supposed to be able to have access to.

New features:

  • The new GGAccessManager component allows permissions handling for multiple components in the same object.
  • WebSocket demo improved with access manager component
  • Separate inventory controller scenes for “managed-slots” vs “assigned-slots” controller.

Bug fixes:

  • Removed typed arrays from RPC-enabled methods.
  • Inventory expiration extension no longer interferes with drag-and-drop on multiplayer client
  • Correction to multiplayer stacking strategy properly emitting signal
  • Multiplayer-compatible use and drop item actions
  • Remove type hinting from potentially freed object
  • Remove unnecessary/stray assert
  • Addresses typed-array incompatibilities via Array.assign().

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

assetgdscriptgodottutorial
Posted in Godot.
Share
PreviousInventory System v1.12 available
NextInventory System v1.10 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • February 10, 2024

    Inventory System v1.6 available

    Per feedback, we’ve exposed more inventory user interface component signals to make it easier to react to slot/item interactions with custom logic. New features: In addition, these bug fixes are included:

  • Godot and Netlify
    January 22, 2023

    Quickly deploying Godot games on the web with Netlify

    When I think of video games, I generally still think of an application that is downloaded and runs on the client. Technically, that’s still the case with web-based exports from Godot Engine, since the web browser has to download the files before being able to run them. I thought maybe I could just run the …

  • Wave Shooter title screen
    May 11, 2023

    The Pause Handler: Working around Godot 4’s particle jitter bug

    Godot Engine 4 has a bug (#50824) that causes particle jitter when the game is paused. It does look quite distracting. The Bug in Action This is a proof-of-concept wave shooter running in Godot Engine 4.0.2. Pausing the game was initially just a simple process_mode toggle. But as shown in the video clip above, there …

  • April 20, 2024

    Ditch @onready, use @export instead

    Are you using @onready to reference nodes? There’s a better way! Here’s a simple example of how many tutorials use @onready to reference nodes: That script is attached to a CanvasLayer node with a ProgressBar called HealthBar. And yet, when running the scene, it will throw an error: This is because there’s actually a spelling …

    © 2026 GoGoGodot.io. All rights reserved.