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Inventory System v1.11 available

February 25, 2024

The latest inventory system is now available and it focuses on multiplayer permissions. The new Access Manager component validates client requests to ensure players can’t cheat and interact with inventories they’re not supposed to be able to have access to.

New features:

  • The new GGAccessManager component allows permissions handling for multiple components in the same object.
  • WebSocket demo improved with access manager component
  • Separate inventory controller scenes for “managed-slots” vs “assigned-slots” controller.

Bug fixes:

  • Removed typed arrays from RPC-enabled methods.
  • Inventory expiration extension no longer interferes with drag-and-drop on multiplayer client
  • Correction to multiplayer stacking strategy properly emitting signal
  • Multiplayer-compatible use and drop item actions
  • Remove type hinting from potentially freed object
  • Remove unnecessary/stray assert
  • Addresses typed-array incompatibilities via Array.assign().

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
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