Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta:
Audio Themes
A toolbar button to auto-stack items
Support added for partial item stacking
Transferring items now takes the search filter into account
Lots of fixes found their way into this release as well:
Addresses several issues with expiring items related to inventory resizing
Drag-and-drop now handles expired items
Drag-and-drop preview z-index set to max
When building the UI, the InventorySlotUI nodes have a consistent naming convention
The GGFocusControl class uses grab_click_focus()
Corrected node type in the GGTour class
Inventory grid scroll container follows focus
Inventory sort strategy method format changes
Addresses an issue with refreshing last item slot
Snappier inventory item consumption
Web export compatibility improvements
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Godot Engine is an open-source game engine. With the 4.0 release on the horizon, it’ll gain quite a bit of attention. And it’s an engine worth keeping an eye on. Internet Gaming. Serious business. Game development is serious business. The global gaming market size was 203 billion USD in 2020 (per fortunebusinessinsights). It is predicted …
Once I found out about the Steam Deck’s Desktop Mode, it got even more interesting. Steam Deck’s Gaming Mode vs Desktop Mode You see, the Steam Deck defaults to an analog of Big Picture mode on PC. It runs full screen in “Steam Deck gaming console” mode. But underneath all that is a Linux system …
New to Godot Engine? Want to get started creating awesome games quickly? Just use AI! AI learns (is trained) from online content (which is a whole separate topic). As a result, the quality of the answers the AI provides is based on the volume and variety of content available to learn from. Since Godot is …
Godot Engine 4 has a bug (#50824) that causes particle jitter when the game is paused. It does look quite distracting. The Bug in Action This is a proof-of-concept wave shooter running in Godot Engine 4.0.2. Pausing the game was initially just a simple process_mode toggle. But as shown in the video clip above, there …
Inventory System v1.0 available
Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta:
Lots of fixes found their way into this release as well:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
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