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Inventory System v1.0 available

January 29, 2024

Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta:

  • Audio Themes
  • A toolbar button to auto-stack items
  • Support added for partial item stacking
  • Transferring items now takes the search filter into account

Lots of fixes found their way into this release as well:

  • Addresses several issues with expiring items related to inventory resizing
  • Drag-and-drop now handles expired items
  • Drag-and-drop preview z-index set to max
  • When building the UI, the InventorySlotUI nodes have a consistent naming convention
  • The GGFocusControl class uses grab_click_focus()
  • Corrected node type in the GGTour class
  • Inventory grid scroll container follows focus
  • Inventory sort strategy method format changes
  • Addresses an issue with refreshing last item slot
  • Snappier inventory item consumption
  • Web export compatibility improvements

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
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