The latest inventory system is now available and it focuses on multiplayer permissions. The new Access Manager component validates client requests to ensure players can’t cheat and interact with inventories they’re not supposed to be able to have access to.
New features:
The new GGAccessManager component allows permissions handling for multiple components in the same object.
WebSocket demo improved with access manager component
Separate inventory controller scenes for “managed-slots” vs “assigned-slots” controller.
Bug fixes:
Removed typed arrays from RPC-enabled methods.
Inventory expiration extension no longer interferes with drag-and-drop on multiplayer client
Correction to multiplayer stacking strategy properly emitting signal
Multiplayer-compatible use and drop item actions
Remove type hinting from potentially freed object
Remove unnecessary/stray assert
Addresses typed-array incompatibilities via Array.assign().
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta: Lots of fixes found their way into this release as well:
One of the benefits of working with Godot Engine is that GDScript allows one to operate high level. GDScript is dynamically typed, so not even variable types have to be specified, but I would strongly recommend using static typing wherever possible. It can help with performance but primarily adds clarity when trying to follow the …
The Terrain3D addon for Godot lets you create and manage 3D terrains within Godot. It looks quite promising for making landscapes, hills, valleys, and other natural environments. The addon provides tools for sculpting the terrain, and you can paint different textures like grass, dirt, or rock, and blend them smoothly. It also supports features like …
Inventory System v1.11 available
The latest inventory system is now available and it focuses on multiplayer permissions. The new Access Manager component validates client requests to ensure players can’t cheat and interact with inventories they’re not supposed to be able to have access to.
New features:
Bug fixes:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
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Inventory System v1.0 available
Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta: Lots of fixes found their way into this release as well:
Inventory System v1.3 available
Another Inventory System release, and this time we’ve added support for persistence through serialization of inventory data. Features: Bug fixes:
When not all strings are Strings. Detect bugs in your GDscript more easily with static typing
One of the benefits of working with Godot Engine is that GDScript allows one to operate high level. GDScript is dynamically typed, so not even variable types have to be specified, but I would strongly recommend using static typing wherever possible. It can help with performance but primarily adds clarity when trying to follow the …
Terrain3D for Godot has been released
The Terrain3D addon for Godot lets you create and manage 3D terrains within Godot. It looks quite promising for making landscapes, hills, valleys, and other natural environments. The addon provides tools for sculpting the terrain, and you can paint different textures like grass, dirt, or rock, and blend them smoothly. It also supports features like …