Go, Go, Godot!
  • 0

Inventory System 2 Alpha 2 available

February 17, 2025

This release contains the new Godot editor integrations. It offers an Item Library bottom panel that makes it easier to manage your inventory item types, and an inspector plugin that lets you edit items in a GGItemCollection . This also reduces the need for manually creating GGItemData resources, which simplifies item management at design time significantly.

The new crafting editor can create complex crafting graphs and make it easy to keep track of the entire crafting recipe dependency tree. So far, only automated crafting has been supported. This release adds manual crafting, which also includes multiplayer crafting support.

What was previously known as “Game UI” is currently getting revamped. The new GGUIKit addons provide functionality for MMORPG-style movable and resizable dialogs. Themes have also been split up into a separate addon to help organize things a bit better.

For additional details, please see the alpha 2 changelog.


The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

Posted in Godot, News.
Share
PreviousUpdate all resources after modifying a resource class
NextInventory System 2 Alpha 1 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • September 29, 2022

    Audio Manager to handle the loading of sound effects in bulk

    Years ago I purchased a game dev bundle on HumbleBundle. Part of that was a sound library called Pro Sound Collection. It’s pretty comprehensive, whether RPG or FPS, there are sounds for a ton of use cases. I might as well use them for something. Luckily for me, the sound collection is pretty well organized. …

  • January 30, 2024

    Inventory System v1.1 available

    Hot on the heels of 1.0, version 1.1 allows for gaps in the inventory. This release also correctly bakes the release version into the PDF Guide.

  • July 4, 2024

    Inventory System v1.14 available

    A new version of the Inventory System is available with more multiplayer-related features. The Multiplayer Interaction Demo can now run in multiple modes, through two separate implementations of the Character scene: The simple character scene leverages the MultiplayerSynchronizer and can either let the client have authority and move the character, or have the client send …

  • November 27, 2024

    Toggling Visibility of Nested CanvasLayers

    I had a setup with nested CanvasLayer nodes. Toggling the visibility of the root CanvasLayer doesn’t hide any nested CanvasLayer nodes. My solution was to listen to the visibility_changed signal, find any CanvasLayer child nodes, and apply the same visibility to them.

    © 2026 GoGoGodot.io. All rights reserved.