Godot Engine 4.0 has been released per official announcement. With version 4.0, Godot has gone through “3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates“. The announcement post is credited to “2000+ Godot contributors.”
It’s a great milestone for Godot, but the work is far from finished. There are still aspects of Godot 4 that feel rough that are likely to be addressed in the coming days, weeks, and months with point releases.
Just recently Valve announced the Steam Deck, a hand-held gaming device with the capability to play your entire Steam game library. This is huge. In the news, I largely see comparisons being drawn with the Nintendo Switch. Nintendo recently announced the Switch OLED, with a somewhat lukewarm reception. If Valve gets this right, this goes …
A new version of the Inventory System is available. This version requires Godot Engine 4.3 and includes many refinements. New Drag and Drop system The Drag-and-Drop component has received a major overhaul. The previous system was quite complex and the separation of the classes that implemented the click-and-drag and click-and-release approaches had so much overlap …
Godot Engine 4.0 released!
Godot Engine 4.0 has been released per official announcement. With version 4.0, Godot has gone through “3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates“. The announcement post is credited to “2000+ Godot contributors.”
It’s a great milestone for Godot, but the work is far from finished. There are still aspects of Godot 4 that feel rough that are likely to be addressed in the coming days, weeks, and months with point releases.
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Valve announces the Steam Deck
Just recently Valve announced the Steam Deck, a hand-held gaming device with the capability to play your entire Steam game library. This is huge. In the news, I largely see comparisons being drawn with the Nintendo Switch. Nintendo recently announced the Switch OLED, with a somewhat lukewarm reception. If Valve gets this right, this goes …
Inventory System v1.4.1 available
This small update addresses inventory serialization to persist the allow_gaps and expiration_multiplier settings. These were previously overlooked.
Inventory System v1.12 available
Crafting is here! The latest inventory system version is now available with the following features: The bug fixes:
Inventory System v1.16 available
A new version of the Inventory System is available. This version requires Godot Engine 4.3 and includes many refinements. New Drag and Drop system The Drag-and-Drop component has received a major overhaul. The previous system was quite complex and the separation of the classes that implemented the click-and-drag and click-and-release approaches had so much overlap …