Go, Go, Godot!
  • 0

Toggling Visibility of Nested CanvasLayers

November 27, 2024

I had a setup with nested CanvasLayer nodes. Toggling the visibility of the root CanvasLayer doesn’t hide any nested CanvasLayer nodes. My solution was to listen to the visibility_changed signal, find any CanvasLayer child nodes, and apply the same visibility to them.

func _ready() -> void:
	# If the visibility changes, apply it to any nested CanvasLayer nodes.
	visibility_changed.connect(func() -> void:
		find_children("*", "CanvasLayer", true, false).map(func(node: CanvasLayer) -> void:
			node.visible = visible
		)
	)

Posted in Godot.
Share
PreviousInventory System v1.18.1 available (and v2 progress update)
NextInventory System v1.18 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • February 18, 2024

    Inventory System v1.9 available

    Another quick inventory system update. The Resizable Container Demo now includes preliminary support for controllers. Features: Additional bug fixes:

  • Godot Game Engine Logo
    March 1, 2023

    Godot Engine 4.0 released!

    Godot Engine 4.0 has been released per official announcement. With version 4.0, Godot has gone through “3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates“. The announcement post is credited to “2000+ Godot contributors.” It’s a …

  • Godot Game Engine Logo
    June 1, 2023

    Godot Engine 4.1.dev4 is available

    Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …

  • February 16, 2024

    Inventory System v1.8.1 available

    A quick update to yesterday’s release with a few fixes:

    © 2026 GoGoGodot.io. All rights reserved.