Ever had the problem where you’re firing a bullet or some kind of projectile at high speeds, and it just goes right through the collision object, instead of hitting it?
Here’s a weapon that fires a bullet at random velocities, to demonstrate the issue:
The bullets impact the character in various places, rather than at the first point of contact. I haven’t found a way to enable any kind of continuous contact option, outside of playing with the
safe_margin
setting. I ended up adding a raycast:
It’s definitely a hack, though. The
move_and_collide
should be replaced by the ray query. Using both instructions together could result in an even weirder situation;
move_and_collide
could skip a collision object (the issue we’re trying to fix with the ray query), but then still collide with a different collision object. Then the ray query redoes the same movement and collides with the first object that was missed by
move_and_collide
. Depending on the game, that could mean something like randomly shooting through shields or walls under specific circumstances.
The current approach is essentially a two-pass solution, where the first pass is sloppy, and the second pass works as intended, but doesn’t move the projectile.
One of the benefits of working with Godot Engine is that GDScript allows one to operate high level. GDScript is dynamically typed, so not even variable types have to be specified, but I would strongly recommend using static typing wherever possible. It can help with performance but primarily adds clarity when trying to follow the …
Godot Engine is an open-source game engine. With the 4.0 release on the horizon, it’ll gain quite a bit of attention. And it’s an engine worth keeping an eye on. Internet Gaming. Serious business. Game development is serious business. The global gaming market size was 203 billion USD in 2020 (per fortunebusinessinsights). It is predicted …
New to Godot Engine? Want to get started creating awesome games quickly? Just use AI! AI learns (is trained) from online content (which is a whole separate topic). As a result, the quality of the answers the AI provides is based on the volume and variety of content available to learn from. Since Godot is …
Right after I got my Steam Deck, I wanted to know how hard it is to get a Godot game running on it. What’s the developer experience for someone who’s stepping through this for the first time? It was really easy to do, so I’m sharing this here, whether you’re following along or like to …
Projectiles going through collision objects
Ever had the problem where you’re firing a bullet or some kind of projectile at high speeds, and it just goes right through the collision object, instead of hitting it?
Here’s a weapon that fires a bullet at random velocities, to demonstrate the issue:
The bullets impact the character in various places, rather than at the first point of contact. I haven’t found a way to enable any kind of continuous contact option, outside of playing with the
safe_marginsetting. I ended up adding a raycast:The ray cast looks somewhat like this:
It’s definitely a hack, though. The
move_and_collideshould be replaced by the ray query. Using both instructions together could result in an even weirder situation;move_and_collidecould skip a collision object (the issue we’re trying to fix with the ray query), but then still collide with a different collision object. Then the ray query redoes the same movement and collides with the first object that was missed bymove_and_collide. Depending on the game, that could mean something like randomly shooting through shields or walls under specific circumstances.The current approach is essentially a two-pass solution, where the first pass is sloppy, and the second pass works as intended, but doesn’t move the projectile.
Related Posts
When not all strings are Strings. Detect bugs in your GDscript more easily with static typing
One of the benefits of working with Godot Engine is that GDScript allows one to operate high level. GDScript is dynamically typed, so not even variable types have to be specified, but I would strongly recommend using static typing wherever possible. It can help with performance but primarily adds clarity when trying to follow the …
Is Godot is the Linux of Game Engines?
Godot Engine is an open-source game engine. With the 4.0 release on the horizon, it’ll gain quite a bit of attention. And it’s an engine worth keeping an eye on. Internet Gaming. Serious business. Game development is serious business. The global gaming market size was 203 billion USD in 2020 (per fortunebusinessinsights). It is predicted …
Creating games with Godot Engine using AI
New to Godot Engine? Want to get started creating awesome games quickly? Just use AI! AI learns (is trained) from online content (which is a whole separate topic). As a result, the quality of the answers the AI provides is based on the volume and variety of content available to learn from. Since Godot is …
Running Godot Games on Steam Deck
Right after I got my Steam Deck, I wanted to know how hard it is to get a Godot game running on it. What’s the developer experience for someone who’s stepping through this for the first time? It was really easy to do, so I’m sharing this here, whether you’re following along or like to …