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Inventory System v1.12 available

February 29, 2024

Crafting is here! The latest inventory system version is now available with the following features:

  • Introducing the crafting component
  • Added the crafting demo
  • Added crafting chapter to the architecture guide
  • The inventory component now internally uses a lookup table to find items by type more efficiently
  • The main tour’s InventoryItemGiver now uses managed-items controller with a transfer strategy

The bug fixes:

  • Added a camera to the interaction demo
  • GGAccessManager.context_count() no longer breaks while iterating over context_ids.
  • Inventory persistence typed-array handling
  • Correction to stacking strategy’s quantity handling
  • Inventory transfer strategies obey inventory access policies

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

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