Crafting is here! The latest inventory system version is now available with the following features:
Introducing the crafting component
Added the crafting demo
Added crafting chapter to the architecture guide
The inventory component now internally uses a lookup table to find items by type more efficiently
The main tour’s InventoryItemGiver now uses managed-items controller with a transfer strategy
The bug fixes:
Added a camera to the interaction demo
GGAccessManager.context_count() no longer breaks while iterating over context_ids.
Inventory persistence typed-array handling
Correction to stacking strategy’s quantity handling
Inventory transfer strategies obey inventory access policies
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Need optimized export templates with PCK encryption support but don’t want to have to set up a build pipeline or download the entire compilation toolchain on your computer? Well, now it is. Fill out the form, checkout, and we’ll email you the download link after the compilation completes. Compilation may take 30 minutes to 3 …
Years ago I purchased a game dev bundle on HumbleBundle. Part of that was a sound library called Pro Sound Collection. It’s pretty comprehensive, whether RPG or FPS, there are sounds for a ton of use cases. I might as well use them for something. Luckily for me, the sound collection is pretty well organized. …
Godot Engine 4 has a bug (#50824) that causes particle jitter when the game is paused. It does look quite distracting. The Bug in Action This is a proof-of-concept wave shooter running in Godot Engine 4.0.2. Pausing the game was initially just a simple process_mode toggle. But as shown in the video clip above, there …
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Inventory System v1.12 available
Crafting is here! The latest inventory system version is now available with the following features:
The bug fixes:
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
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