This release finally uses Godot Engine 4.4. It adds the
GGCraftingSystem
singleton and updates the
GGInteractable2DStrategyCrafting
class to use it. The crafting editor nodes now have prefixes, which makes it much easier to search for specific recipe or item nodes in larger crafting libraries.
Some syntactic sugar was added as well. You can now easily iterate over an
GGInventory
object to iterate over its contents:
The inventory addon now also includes an export plugin, which automatically excludes the editor addons from being included in exported games. This helps reduce the size of the
.pck
file.
To make interactions easier, the addon now includes a
GGInteractable2DStrategyExpression
class. This makes it easy to add one-off interaction integrations without having to create a new class.
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4. The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game: Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter …
Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta: Lots of fixes found their way into this release as well:
Just recently Valve announced the Steam Deck, a hand-held gaming device with the capability to play your entire Steam game library. This is huge. In the news, I largely see comparisons being drawn with the Nintendo Switch. Nintendo recently announced the Switch OLED, with a somewhat lukewarm reception. If Valve gets this right, this goes …
A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting. Structure Placement Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an …
Inventory System 2 Alpha 4 available
This release finally uses Godot Engine 4.4. It adds the
GGCraftingSystemsingleton and updates theGGInteractable2DStrategyCraftingclass to use it. The crafting editor nodes now have prefixes, which makes it much easier to search for specific recipe or item nodes in larger crafting libraries.Some syntactic sugar was added as well. You can now easily iterate over an
GGInventoryobject to iterate over its contents:The inventory addon now also includes an export plugin, which automatically excludes the editor addons from being included in exported games. This helps reduce the size of the
.pckfile.To make interactions easier, the addon now includes a
GGInteractable2DStrategyExpressionclass. This makes it easy to add one-off interaction integrations without having to create a new class.For additional details, please see the alpha 4 changelog.
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Related Posts
Building UIs in Godot 4
Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4. The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game: Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter …
Inventory System v1.0 available
Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta: Lots of fixes found their way into this release as well:
Valve announces the Steam Deck
Just recently Valve announced the Steam Deck, a hand-held gaming device with the capability to play your entire Steam game library. This is huge. In the news, I largely see comparisons being drawn with the Nintendo Switch. Nintendo recently announced the Switch OLED, with a somewhat lukewarm reception. If Valve gets this right, this goes …
Inventory System v1.18 available
A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting. Structure Placement Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an …