This release finally uses Godot Engine 4.4. It adds the
GGCraftingSystem
singleton and updates the
GGInteractable2DStrategyCrafting
class to use it. The crafting editor nodes now have prefixes, which makes it much easier to search for specific recipe or item nodes in larger crafting libraries.
Some syntactic sugar was added as well. You can now easily iterate over an
GGInventory
object to iterate over its contents:
The inventory addon now also includes an export plugin, which automatically excludes the editor addons from being included in exported games. This helps reduce the size of the
.pck
file.
To make interactions easier, the addon now includes a
GGInteractable2DStrategyExpression
class. This makes it easy to add one-off interaction integrations without having to create a new class.
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
A new version of the Inventory System is available. This release includes various refinements to existing systems to flesh out more combat-related functionality. Inventory Ammo Provider The GGAmmoProvider component is responsible for providing ammunition to equipped weapons. Previously, it only had a “simple” strategy: Creating ammunition out of thin air. The new GGAmmoProviderInventoryStrategy pulls ammunition …
Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …
The latest version includes a few new enhancements, and an experiment: The sequencer demo uses inventory instances to hold music notes, which can be played back. This was inspired by music trackers that were popular in the 90s, such as Scream Tracker and Impulse Tracker. The sequencer isn’t meant to be a production-ready digital audio …
Godot Engine 4.0 has been released per official announcement. With version 4.0, Godot has gone through “3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates“. The announcement post is credited to “2000+ Godot contributors.” It’s a …
Inventory System 2 Alpha 4 available
This release finally uses Godot Engine 4.4. It adds the
GGCraftingSystemsingleton and updates theGGInteractable2DStrategyCraftingclass to use it. The crafting editor nodes now have prefixes, which makes it much easier to search for specific recipe or item nodes in larger crafting libraries.Some syntactic sugar was added as well. You can now easily iterate over an
GGInventoryobject to iterate over its contents:The inventory addon now also includes an export plugin, which automatically excludes the editor addons from being included in exported games. This helps reduce the size of the
.pckfile.To make interactions easier, the addon now includes a
GGInteractable2DStrategyExpressionclass. This makes it easy to add one-off interaction integrations without having to create a new class.For additional details, please see the alpha 4 changelog.
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Related Posts
Inventory System v1.17 available
A new version of the Inventory System is available. This release includes various refinements to existing systems to flesh out more combat-related functionality. Inventory Ammo Provider The GGAmmoProvider component is responsible for providing ammunition to equipped weapons. Previously, it only had a “simple” strategy: Creating ammunition out of thin air. The new GGAmmoProviderInventoryStrategy pulls ammunition …
Godot Engine 4.1.dev4 is available
Development snapshot #4 of Godot Engine 4.1 is here. Among many other changes, it fixes a lighting issue related to using Light-only mode in CanvasItemMaterial (#44559). Unfortunately, it also introduced a UX issue with gradient color pickers (#77745), which makes it quite difficult to work with gradients at all. If you use gradients, I recommend …
Inventory System v1.8 available
The latest version includes a few new enhancements, and an experiment: The sequencer demo uses inventory instances to hold music notes, which can be played back. This was inspired by music trackers that were popular in the 90s, such as Scream Tracker and Impulse Tracker. The sequencer isn’t meant to be a production-ready digital audio …
Godot Engine 4.0 released!
Godot Engine 4.0 has been released per official announcement. With version 4.0, Godot has gone through “3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates“. The announcement post is credited to “2000+ Godot contributors.” It’s a …