This release finally uses Godot Engine 4.4. It adds the
GGCraftingSystem
singleton and updates the
GGInteractable2DStrategyCrafting
class to use it. The crafting editor nodes now have prefixes, which makes it much easier to search for specific recipe or item nodes in larger crafting libraries.
Some syntactic sugar was added as well. You can now easily iterate over an
GGInventory
object to iterate over its contents:
The inventory addon now also includes an export plugin, which automatically excludes the editor addons from being included in exported games. This helps reduce the size of the
.pck
file.
To make interactions easier, the addon now includes a
GGInteractable2DStrategyExpression
class. This makes it easy to add one-off interaction integrations without having to create a new class.
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta: Lots of fixes found their way into this release as well:
Ever had the problem where you’re firing a bullet or some kind of projectile at high speeds, and it just goes right through the collision object, instead of hitting it? Here’s a weapon that fires a bullet at random velocities, to demonstrate the issue: The bullets impact the character in various places, rather than at …
Inventory System 2 Alpha 4 available
This release finally uses Godot Engine 4.4. It adds the
GGCraftingSystemsingleton and updates theGGInteractable2DStrategyCraftingclass to use it. The crafting editor nodes now have prefixes, which makes it much easier to search for specific recipe or item nodes in larger crafting libraries.Some syntactic sugar was added as well. You can now easily iterate over an
GGInventoryobject to iterate over its contents:The inventory addon now also includes an export plugin, which automatically excludes the editor addons from being included in exported games. This helps reduce the size of the
.pckfile.To make interactions easier, the addon now includes a
GGInteractable2DStrategyExpressionclass. This makes it easy to add one-off interaction integrations without having to create a new class.For additional details, please see the alpha 4 changelog.
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Related Posts
Inventory System v1.4.1 available
This small update addresses inventory serialization to persist the allow_gaps and expiration_multiplier settings. These were previously overlooked.
2D Fog Effect Shader Tutorial
The shader used in the tutorial: https://godotshaders.com/shader/2d-fog-overlay-2/
Inventory System v1.0 available
Version 1.0 of the Inventory System is now available. It includes a few new additions since the closed beta: Lots of fixes found their way into this release as well:
Projectiles going through collision objects
Ever had the problem where you’re firing a bullet or some kind of projectile at high speeds, and it just goes right through the collision object, instead of hitting it? Here’s a weapon that fires a bullet at random velocities, to demonstrate the issue: The bullets impact the character in various places, rather than at …