Go, Go, Godot!
  • 0

Inventory System 2 Alpha 4 available

March 20, 2025

This release finally uses Godot Engine 4.4. It adds the GGCraftingSystem singleton and updates the GGInteractable2DStrategyCrafting class to use it. The crafting editor nodes now have prefixes, which makes it much easier to search for specific recipe or item nodes in larger crafting libraries.

Some syntactic sugar was added as well. You can now easily iterate over an GGInventory object to iterate over its contents:

var inventory: GGInventory = $GGInventory

for item: GGItemData in inventory:
    if not item: # skip nulls
      continue
    print(item)

The inventory addon now also includes an export plugin, which automatically excludes the editor addons from being included in exported games. This helps reduce the size of the .pck file.

To make interactions easier, the addon now includes a GGInteractable2DStrategyExpression class. This makes it easy to add one-off interaction integrations without having to create a new class.

For additional details, please see the alpha 4 changelog.


The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

Posted in Godot, News.
Share
PreviousInventory System 2 Alpha 5 available
NextInventory System 2 Alpha 3 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • October 10, 2024

    Inventory System v1.16 available

    A new version of the Inventory System is available. This version requires Godot Engine 4.3 and includes many refinements. New Drag and Drop system The Drag-and-Drop component has received a major overhaul. The previous system was quite complex and the separation of the classes that implemented the click-and-drag and click-and-release approaches had so much overlap …

  • August 3, 2022

    Share your Computer’s Mouse and Keyboard with your Steam Deck

    I use an app called barrier. It allows you to share your mouse and keyboard with multiple devices. I use it, because I tend to have my laptop and Macbook sitting next to my PC, and it makes working across all devices very convenient. It’s a mix of a multi-monitor and multi-computer setup. Concept Your …

  • November 16, 2023

    Creating a UDP peer-to-peer connection

    Creating network connections with Godot is simple — as long as you have the other party’s IP address, and there’s no NAT gateway involved. Unfortunately, that’s exactly the problem in most cases. You don’t know the other party’s IP, and these days, just about everyone is behind a combination wifi router/gateway/firewall with NAT. Conceptually, NAT …

  • August 1, 2022

    Running Godot Games on Steam Deck

    Right after I got my Steam Deck, I wanted to know how hard it is to get a Godot game running on it. What’s the developer experience for someone who’s stepping through this for the first time? It was really easy to do, so I’m sharing this here, whether you’re following along or like to …

    © 2025 GoGoGodot.io. All rights reserved.