Go, Go, Godot!
  • 0

Inventory System 2 Alpha 4 available

March 20, 2025

This release finally uses Godot Engine 4.4. It adds the GGCraftingSystem singleton and updates the GGInteractable2DStrategyCrafting class to use it. The crafting editor nodes now have prefixes, which makes it much easier to search for specific recipe or item nodes in larger crafting libraries.

Some syntactic sugar was added as well. You can now easily iterate over an GGInventory object to iterate over its contents:

var inventory: GGInventory = $GGInventory

for item: GGItemData in inventory:
    if not item: # skip nulls
      continue
    print(item)

The inventory addon now also includes an export plugin, which automatically excludes the editor addons from being included in exported games. This helps reduce the size of the .pck file.

To make interactions easier, the addon now includes a GGInteractable2DStrategyExpression class. This makes it easy to add one-off interaction integrations without having to create a new class.

For additional details, please see the alpha 4 changelog.


The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

Posted in Godot, News.
Share
PreviousInventory System 2 Alpha 5 available
NextInventory System 2 Alpha 3 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • February 9, 2024

    Inventory System v1.5 available

    The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour. New features: We’ve also got a handful of bug fixes:

  • February 17, 2025

    Inventory System 2 Alpha 2 available

    This release contains the new Godot editor integrations. It offers an Item Library bottom panel that makes it easier to manage your inventory item types, and an inspector plugin that lets you edit items in a GGItemCollection. This also reduces the need for manually creating GGItemData resources, which simplifies item management at design time significantly. …

  • June 2, 2023

    Creating games with Godot Engine using AI

    New to Godot Engine? Want to get started creating awesome games quickly? Just use AI! AI learns (is trained) from online content (which is a whole separate topic). As a result, the quality of the answers the AI provides is based on the volume and variety of content available to learn from. Since Godot is …

  • December 22, 2022

    A GDScript refactoring exercise

    Arguably, more fun than writing code is removing code. I was assembling a split-screen multiplayer UI. The goal behavior is to show/hide the appropriate displays for the players, depending on how many players there are. Initially, the code to update the UI was very simple, because I started with two players. In that case, you …

    © 2025 GoGoGodot.io. All rights reserved.