Go, Go, Godot!
  • 0

Terrain3D for Godot has been released

July 17, 2023

The Terrain3D addon for Godot lets you create and manage 3D terrains within Godot. It looks quite promising for making landscapes, hills, valleys, and other natural environments. The addon provides tools for sculpting the terrain, and you can paint different textures like grass, dirt, or rock, and blend them smoothly. It also supports features like level of detail (LOD) to optimize performance.

For Godot 3, there’s the Godot Voxel addon, but it doesn’t have a Godot 4 release yet.

Tutorial

Tutorial – Part 2

Terrain3D was announced in this Reddit post.

Posted in Godot.
Share
PreviousBuilding UIs in Godot 4
NextMaking breakable objects in Godot

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • July 6, 2023

    Making breakable objects in Godot

    Here’s a tutorial on how to create breakable objects in Blender and Godot. It covers the steps needed to design and implement breakable objects, including scripting and using physics properties to make objects break apart into smaller pieces upon collision or other interactions.

  • February 11, 2024

    Inventory System v1.7 available

    A couple of corrections and a new feature: Bug fixes:

  • October 27, 2022

    Projectiles going through collision objects

    Ever had the problem where you’re firing a bullet or some kind of projectile at high speeds, and it just goes right through the collision object, instead of hitting it? Here’s a weapon that fires a bullet at random velocities, to demonstrate the issue: The bullets impact the character in various places, rather than at …

  • February 29, 2024

    Inventory System v1.12 available

    Crafting is here! The latest inventory system version is now available with the following features: The bug fixes:

    © 2025 GoGoGodot.io. All rights reserved.