Launching Godot Games on Steam Deck from the command line via Remote Shell
For some reason, my Godot game would no longer launch on the Steam Deck. I could hear it running as if it were running in the background, but the screen kept showing the Steam Deck’s UI.
Since it’s all Linux I figured it should be possible to just drop to the command line and launch a game from there. Linux typically uses the DISPLAY environment variable to tell the application where its output should be shown. And it turns out, it worked exactly as expected.
In the Steam Devkit Management Tool, there’s a
Remote Shell
button.
Once the shell is launched, I was curious about the OS:
Last login: Sun Jul 3113:40:302022 from 10.10.1.10(deck@steamdeck ~)$ uname -aLinux steamdeck 5.13.0-valve15-1-neptune-02197-gf6ec7ad3762a #1SMPPREEMPT Thu, 26 May 202219:57:25+0000 x86_64 GNU/Linux
The location where Steam keeps its games is somewhat hidden:
(deck@steamdeck ~)$ls /home/deck/.local/share/Steam/steamapps/common/ Age2HD RiME'BattleBlock Theater'RimWorldCarrion rocketleagueControl'Sea of Thieves''Deep Rock Galactic'"Sid Meier's Civilization V"'Disco Elysium''Skyrim Special Edition'"Don't Starve Together"'Stardew Valley''Elite Dangerous''Steam Controller Configs''Fable Anniversary'Steam.dllFactorioSteamLinuxRuntime'Fury Unleashed'SteamLinuxRuntime_soldier'Neon Abyss''Steamworks Shared'OutwardStickFightTheGame'Proton 7.0''Super Meat Boy''Proton - Experimental'TerrariaRBSValheim'Red Dead Redemption 2'
But a devkit game won’t be found there. It’s in the “devkit-game” directory instead:
And it’s running. Launching games via the command line works well, and this may be great for debugging slightly more complex issues during launch, especially when attaching a debugger, or even when passing arguments to trigger specific scenarios on an actual device.
We can take this up to another level. How about sharing your PC’s mouse and keyboard with the Steam Deck? Let’s go.
This inventory system release refines a lot of architecture guide sections based on customer feedback and adds over 100 additional pages to the PDF guide. Features: Bug fixes:
A new version of the Inventory System is available. This version requires Godot Engine 4.3 and includes many refinements. New Drag and Drop system The Drag-and-Drop component has received a major overhaul. The previous system was quite complex and the separation of the classes that implemented the click-and-drag and click-and-release approaches had so much overlap …
A new version of the Inventory System is available with more multiplayer-related features. The Multiplayer Interaction Demo can now run in multiple modes, through two separate implementations of the Character scene: The simple character scene leverages the MultiplayerSynchronizer and can either let the client have authority and move the character, or have the client send …
Launching Godot Games on Steam Deck from the command line via Remote Shell
For some reason, my Godot game would no longer launch on the Steam Deck. I could hear it running as if it were running in the background, but the screen kept showing the Steam Deck’s UI.
Since it’s all Linux I figured it should be possible to just drop to the command line and launch a game from there. Linux typically uses the DISPLAY environment variable to tell the application where its output should be shown. And it turns out, it worked exactly as expected.
In the Steam Devkit Management Tool, there’s a
Remote Shellbutton.Once the shell is launched, I was curious about the OS:
The location where Steam keeps its games is somewhat hidden:
But a devkit game won’t be found there. It’s in the “devkit-game” directory instead:
To run a game, go to the devkit directory where your game is and run it from the command line:
In Linux, output goes to the device specified via the DISPLAY env var. When connecting to the Steam Deck via shell, that is missing, hence the error.
Let’s run it again, with the DISPLAY environment variable set to the first device:
And it’s running. Launching games via the command line works well, and this may be great for debugging slightly more complex issues during launch, especially when attaching a debugger, or even when passing arguments to trigger specific scenarios on an actual device.
We can take this up to another level. How about sharing your PC’s mouse and keyboard with the Steam Deck? Let’s go.
Related Posts
Inventory System v1.15 available
This inventory system release refines a lot of architecture guide sections based on customer feedback and adds over 100 additional pages to the PDF guide. Features: Bug fixes:
Inventory System v1.16 available
A new version of the Inventory System is available. This version requires Godot Engine 4.3 and includes many refinements. New Drag and Drop system The Drag-and-Drop component has received a major overhaul. The previous system was quite complex and the separation of the classes that implemented the click-and-drag and click-and-release approaches had so much overlap …
Inventory System v1.14 available
A new version of the Inventory System is available with more multiplayer-related features. The Multiplayer Interaction Demo can now run in multiple modes, through two separate implementations of the Character scene: The simple character scene leverages the MultiplayerSynchronizer and can either let the client have authority and move the character, or have the client send …
Fire, Rain, and Black Hole particle effects
This video is from December last year and uses Godot 4.0-beta7, but I thought it was interesting, because… particle effects!