Go, Go, Godot!
  • 0

Inventory System v1.18 available

November 23, 2024

A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting.

Structure Placement

Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an anvil. Once placed, the anvil is used to craft items.

Structure placement provides an example of how to build mechanisms that let players build structures or place objects.

Crafting Refinements

The crafting components have received some improvements to add support for multiplayer.

Changelog

Features:

  • Crafting UI implemented for the single-dialog Game UI.
  • Crafting now supports multiplayer.
  • Structure placements

Bug fixes:

  • Add missing Crafting Status UI type hints
  • Crafting Status UI correctly displays the item currently being crafted and its status when opening the UI when crafting is already in progress.
  • Move the MyGameUISelector script to its component scene counterpart in the /game_ui folder.

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

Get It Now
Learn More

assetgdscriptgodot
Posted in Godot.
Share
PreviousToggling Visibility of Nested CanvasLayers
NextInventory System v1.17 available

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • January 30, 2024

    Inventory System v1.1 available

    Hot on the heels of 1.0, version 1.1 allows for gaps in the inventory. This release also correctly bakes the release version into the PDF Guide.

  • Wave Shooter title screen
    May 11, 2023

    The Pause Handler: Working around Godot 4’s particle jitter bug

    Godot Engine 4 has a bug (#50824) that causes particle jitter when the game is paused. It does look quite distracting. The Bug in Action This is a proof-of-concept wave shooter running in Godot Engine 4.0.2. Pausing the game was initially just a simple process_mode toggle. But as shown in the video clip above, there …

  • October 23, 2023

    Fire, Rain, and Black Hole particle effects

    This video is from December last year and uses Godot 4.0-beta7, but I thought it was interesting, because… particle effects!

  • Godot Game Engine Logo
    September 15, 2022

    Godot Engine 4 reaches beta

    Just a couple of days ago, Godot 4.0 alpha 17 was announced. Today, Godot Engine 4.0 beta 1 was released. Be sure to check out the announcement. There are lots of improvements across the board; rendering, lighting, physics and navigation, animation, and scripting.

    © 2025 GoGoGodot.io. All rights reserved.