A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting.
Structure Placement
Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an anvil. Once placed, the anvil is used to craft items.
Structure placement provides an example of how to build mechanisms that let players build structures or place objects.
Crafting Refinements
The crafting components have received some improvements to add support for multiplayer.
Changelog
Features:
Crafting UI implemented for the single-dialog Game UI.
Crafting now supports multiplayer.
Structure placements
Bug fixes:
Add missing Crafting Status UI type hints
Crafting Status UI correctly displays the item currently being crafted and its status when opening the UI when crafting is already in progress.
Move the MyGameUISelector script to its component scene counterpart in the
/game_ui
folder.
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4. The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game: Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter …
A little while ago, I created a type of AudioManager to make it easier to work with sound files in bulk: Rather than assigning audio streams by hand, I was doing it programmatically; reading the contents of a directory and using load() to get the resources. It worked great and saved a lot of time …
Inventory System v1.18 available
A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting.
Structure Placement
Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an anvil. Once placed, the anvil is used to craft items.
Structure placement provides an example of how to build mechanisms that let players build structures or place objects.
Crafting Refinements
The crafting components have received some improvements to add support for multiplayer.
Changelog
Features:
Bug fixes:
/game_uifolder.The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
Related Posts
Building UIs in Godot 4
Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4. The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game: Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter …
Dynamically finding and loading resources from the Filesystem for Android and Web Exports
A little while ago, I created a type of AudioManager to make it easier to work with sound files in bulk: Rather than assigning audio streams by hand, I was doing it programmatically; reading the contents of a directory and using load() to get the resources. It worked great and saved a lot of time …
2D Fog Effect Shader Tutorial
The shader used in the tutorial: https://godotshaders.com/shader/2d-fog-overlay-2/
Inventory System v1.3 available
Another Inventory System release, and this time we’ve added support for persistence through serialization of inventory data. Features: Bug fixes: