A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting.
Structure Placement
Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an anvil. Once placed, the anvil is used to craft items.
Structure placement provides an example of how to build mechanisms that let players build structures or place objects.
Crafting Refinements
The crafting components have received some improvements to add support for multiplayer.
Changelog
Features:
Crafting UI implemented for the single-dialog Game UI.
Crafting now supports multiplayer.
Structure placements
Bug fixes:
Add missing Crafting Status UI type hints
Crafting Status UI correctly displays the item currently being crafted and its status when opening the UI when crafting is already in progress.
Move the MyGameUISelector script to its component scene counterpart in the
/game_ui
folder.
The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
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Need optimized export templates with PCK encryption support but don’t want to have to set up a build pipeline or download the entire compilation toolchain on your computer? Well, now it is. Fill out the form, checkout, and we’ll email you the download link after the compilation completes. Compilation may take 30 minutes to 3 …
Inventory System v1.18 available
A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting.
Structure Placement
Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an anvil. Once placed, the anvil is used to craft items.
Structure placement provides an example of how to build mechanisms that let players build structures or place objects.
Crafting Refinements
The crafting components have received some improvements to add support for multiplayer.
Changelog
Features:
Bug fixes:
/game_uifolder.The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.
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