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Inventory System v1.18 available

November 23, 2024

A new version of the Inventory System is available. This release includes a new structure placement feature and improves crafting.

Structure Placement

Players can now place structures from their inventory. When using an inventory item representing a structure, the player is prompted to select where to place it. The included demo lets players place an anvil. Once placed, the anvil is used to craft items.

Structure placement provides an example of how to build mechanisms that let players build structures or place objects.

Crafting Refinements

The crafting components have received some improvements to add support for multiplayer.

Changelog

Features:

  • Crafting UI implemented for the single-dialog Game UI.
  • Crafting now supports multiplayer.
  • Structure placements

Bug fixes:

  • Add missing Crafting Status UI type hints
  • Crafting Status UI correctly displays the item currently being crafted and its status when opening the UI when crafting is already in progress.
  • Move the MyGameUISelector script to its component scene counterpart in the /game_ui folder.

The Inventory System Deep Dive and Architecture Guide helps game developers implement advanced multiplayer inventories using Godot Engine. The PDF Guide contains over 500 pages of code walkthroughs, diagrams, and explains concepts related to inventories, items, and more.

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