Go, Go, Godot!
  • 0

Creating a UDP peer-to-peer connection

November 16, 2023

Creating network connections with Godot is simple — as long as you have the other party’s IP address, and there’s no NAT gateway involved. Unfortunately, that’s exactly the problem in most cases. You don’t know the other party’s IP, and these days, just about everyone is behind a combination wifi router/gateway/firewall with NAT.

Conceptually, NAT hole-punching is pretty simple, and this video explains how it’s done with just netcat.

In a nutshell:

  • listen on a particular port (e.g. 50001)
  • nc -u -l 50001
  • echo ‘hello’ | nc -u ipaddr 50001
  • echo ‘hole punch’ | nc -u -p 50001 ipaddr 50002
  • third party exchanges ip addresses

Putting it all together, player A (hosting a game) would require the game to connect to the directory server.

  • The directory server would list the game as something a player can now connect to.
  • player B (client who wants to join) will tell the directory service that it wants to connect, and will send its info
  • The directory server forwards the information to player A (host), player A will then send a packet to player B, and respond to the directory server
  • The directory server will then tell player B to go ahead and connect to player A.
  • Player B should be able to punch through to player A

With Godot, the connections from client to host would use ENetMultiplayerPeer.create_client(), which can specify the local port.

Here’s an older example of a signaling server: https://github.com/Faless/gd-webrtc-signalling/tree/master

gdscriptgodotnetworking
Posted in Godot.
Share
Previousgodot-matcha: Free multiplayer without a server
NextSuper Godot Galaxy Concept

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Related Posts

  • February 9, 2024

    Inventory System v1.5 available

    The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour. New features: We’ve also got a handful of bug fixes:

  • February 4, 2024

    Inventory System v1.3 available

    Another Inventory System release, and this time we’ve added support for persistence through serialization of inventory data. Features: Bug fixes:

  • January 3, 2024

    2D Fog Effect Shader Tutorial

    The shader used in the tutorial: https://godotshaders.com/shader/2d-fog-overlay-2/

  • August 1, 2022

    Running Godot Games on Steam Deck

    Right after I got my Steam Deck, I wanted to know how hard it is to get a Godot game running on it. What’s the developer experience for someone who’s stepping through this for the first time? It was really easy to do, so I’m sharing this here, whether you’re following along or like to …

    © 2026 GoGoGodot.io. All rights reserved.