Here’s a tutorial on how to create breakable objects in Blender and Godot. It covers the steps needed to design and implement breakable objects, including scripting and using physics properties to make objects break apart into smaller pieces upon collision or other interactions.
A little while ago, I created a type of AudioManager to make it easier to work with sound files in bulk: Rather than assigning audio streams by hand, I was doing it programmatically; reading the contents of a directory and using load() to get the resources. It worked great and saved a lot of time …
For some reason, my Godot game would no longer launch on the Steam Deck. I could hear it running as if it were running in the background, but the screen kept showing the Steam Deck’s UI. Since it’s all Linux I figured it should be possible to just drop to the command line and launch …
Building UIs in Godot 4
Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4.
The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game:
Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter on User interfaces that is pretty good (as is the rest of the video).
Godotneers’ Godot UI Basics video is quite comprehensive and covers most of there is to know in 45 minutes:
Abra’s video covers creating Godot UI themes in under 10 minutes:
Related Posts
Making breakable objects in Godot
Here’s a tutorial on how to create breakable objects in Blender and Godot. It covers the steps needed to design and implement breakable objects, including scripting and using physics properties to make objects break apart into smaller pieces upon collision or other interactions.
Dynamically finding and loading resources from the Filesystem for Android and Web Exports
A little while ago, I created a type of AudioManager to make it easier to work with sound files in bulk: Rather than assigning audio streams by hand, I was doing it programmatically; reading the contents of a directory and using load() to get the resources. It worked great and saved a lot of time …
Fire, Rain, and Black Hole particle effects
This video is from December last year and uses Godot 4.0-beta7, but I thought it was interesting, because… particle effects!
Launching Godot Games on Steam Deck from the command line via Remote Shell
For some reason, my Godot game would no longer launch on the Steam Deck. I could hear it running as if it were running in the background, but the screen kept showing the Steam Deck’s UI. Since it’s all Linux I figured it should be possible to just drop to the command line and launch …