The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour. New features: We’ve also got a handful of bug fixes:
A new version of the Inventory System is available with more multiplayer-related features. The Multiplayer Interaction Demo can now run in multiple modes, through two separate implementations of the Character scene: The simple character scene leverages the MultiplayerSynchronizer and can either let the client have authority and move the character, or have the client send …
Building UIs in Godot 4
Here’s a collection of tutorials that are helpful if you’re new to using Control and Container nodes to create UIs in Godot 4.
The Game Dev Artisan video covers creating a simple UI with a reload indicator for a simple 2D tank game:
Clear Code’s 11+ hour Ultimate Introduction to Godot 4 has a chapter on User interfaces that is pretty good (as is the rest of the video).
Godotneers’ Godot UI Basics video is quite comprehensive and covers most of there is to know in 45 minutes:
Abra’s video covers creating Godot UI themes in under 10 minutes:
Related Posts
Inventory System v1.3 available
Another Inventory System release, and this time we’ve added support for persistence through serialization of inventory data. Features: Bug fixes:
Inventory System v1.5 available
The latest version of the inventory system is available and includes refinements for the interaction demo and the main tour. New features: We’ve also got a handful of bug fixes:
Inventory System v1.12 available
Crafting is here! The latest inventory system version is now available with the following features: The bug fixes:
Inventory System v1.14 available
A new version of the Inventory System is available with more multiplayer-related features. The Multiplayer Interaction Demo can now run in multiple modes, through two separate implementations of the Character scene: The simple character scene leverages the MultiplayerSynchronizer and can either let the client have authority and move the character, or have the client send …